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Digital life and choice

Ages 6–10: in-game purchases in simple language

An in-game purchase can look like part of play rather than a money decision. Early conversation links the button to choice and reduces surprises.

An in-game purchase can look like part of play rather than a money decision. Early conversation links the button to choice and reduces surprises.

What to focus on

Explain that some buttons request real money and review purchase settings before play. Do not use a mistake for shame; use it to practise asking before tapping.

A practical family step

Agree on one simple line: “If a price appears, we ask first,” and use it in every app.

When to seek extra support

If there is risk or persistent distress the family cannot manage, speaking with a qualified professional can be appropriate.

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